Update to v0.3.8


Lots of backend work, but also some stuff to  round out the core gameplay experience: alt-fires for every weapon, UI updates bringing the game closer to final version, and the intro gets the player into proper gameplay much faster! Lots of fixes and balance changes as well. See change log below:


v0.3.8
  • Every weapon now has a secondary skill that can be unlocked
  • Story intro edited to be overall faster and get player into a dungeon sooner
  • UI updates for battle, equip, skills, store, and supplies:
    • No more outdated info
    • Consistency of information: flavor text at the top, stats in the big window
    • Skills no longer have flavor text
    • Crafting items now show up in inventory
    • Recipes show their material requirements in description
    • Materials show general information about what recipes they are for
  • Damage to subsystems now carries over to the main target when destroyed!
    • Morality method also carries over, too!
  • Exp now shown on the main menu
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  • Increased duration of Stable to 3 turns
  • Lots of balance stuff for all weapons
    • Namely non-lethal weapons, which generally do more damage but less effective CC
        • Off-Balance, Staggered, and Dazed changed to 10%, 15%, and 20% respectively
  • Increased cost of Chem Box
  • Slightly lowered the amount of Ammo from random loot and enemies
  • Slightly lowered the amount of Chemicals from random loot
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  • Changed art for Big Blade
  • Swapped starting weapons from Carbon Blade and Carbon Baton to Sharpened Tire Iron and Tire Iron to fit new intro (no other changes to function/balance)
  • Swapped Melee Sync mod out for Vibro Core: adds a non-lethal DoT to enemies hit
    • Melee Sync will return at a later level as it does not feel as useful at the start of the game

Files

AutomaticMessiah_v0.3.8prod.zip 624 MB
1 day ago

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