Automatic Messiah
A downloadable game
Content warning: features profanity, violence, and sometimes touches dark themes (fascism, sadism, slavery, etc.) due to post-apocalyptic setting.
You are an ambassador from a distant solar system. Your mission is to establish diplomatic relations with a primitive planet called "Earth." After your hundred-year journey you arrive to find that the world has been destroyed.
Now you must explore this wasteland and try to finish the job... one way or the other.
Please note: this game features AI art in a few places (including the key art), this is all placeholder and will be replaced during polish stages.
It is simply being used as a tool to help this early build feel more public-facing than it otherwise would be.
Features:
- Strategic turn-based combat with different player builds.
- Fight using either lethal, non-lethal, or diplomatic methods and change how the world perceives your character as well as unlocking different skills based on your path.
- The benefits of both party-based and single member RPG's as you are a single synthezoid but have turns for your built-in computer and onboard fabricator.
- A large, interconnected map with non-linear exploration (current available content not reflective of this).
- 3 difficulty settings to allow the player to choose their experience.
- An objective system that both guides the player on the main path and provides side quest distractions.
- Generous auto-save that prevents progress loss but also protects against save-scumming to encourage players to live by their choices
CURRENT STATE: v0.3.8
Early pre-alpha! Only three areas with three dungeons currently.
Known issues:
- Some placeholder AI art still in use.
- Frame rate issues can occur during combat after loading a save (can sometimes be fixed by loading into another level).
- Controller supported but is not recommended due to missing functions.
If so inclined, I have made a feedback form for players who wish to give their thoughts!
https://forms.gle/YLJy3VJSC2W7A66y6
You can also go straight to the comments if you like; all feedback is welcome!
RPG Maker forum thread here: https://forums.rpgmakerweb.com/index.php?threads/automatic-messiah-demo-availabl...
I can also be reached directly via email: ebaskingames@gmail.com
Changelog:
v0.3.8
- Every weapon now has a secondary skill that can be unlocked
- Story intro edited to be overall faster and get player into a dungeon sooner
- UI updates for battle, equip, skills, store, and supplies:
- No more outdated info
- Consistency of information: flavor text at the top, stats in the big window
- Skills no longer have flavor text
- Crafting items now show up in inventory
- Recipes show their material requirements in description
- Materials show general information about what recipes they are for
- Damage to subsystems now carries over to the main target when destroyed!
- Morality method also carries over, too!
- Exp now shown on the main menu
- Increased duration of Stable to 3 turns
- Lots of balance stuff for all weapons
- Namely non-lethal weapons, which generally do more damage but less effective CC
- Off-Balance, Staggered, and Dazed changed to 10%, 15%, and 20% respectively
- Namely non-lethal weapons, which generally do more damage but less effective CC
- Increased cost of Chem Box
- Slightly lowered the amount of Ammo from random loot and enemies
- Slightly lowered the amount of Chemicals from random loot
- Changed art for Big Blade
- Swapped starting weapons from Carbon Blade and Carbon Baton to Sharpened Tire Iron and Tire Iron to fit new intro (no other changes to function/balance)
- Swapped Melee Sync mod out for Vibro Core: adds a non-lethal DoT to enemies hit
- Melee Sync will return at a later level as it does not feel as useful at the start of the game
v0.3.6
- Fixed lockpick mini-game not returning the UI in some cases
- Fixed lockpick mini-game moving events/collision around
- Fixed "Load" command when used from game menu to default to Load instead of Delete
- Fixed edge case where returning to base might cause brief enemy aggro
- Fixed a spider troop that didn't clean up Subsystems properly
- Rearranged spider fights in Water Treatment Plant to better create ramping difficulty
- Updated icons on save screen
- Made pop-ups stay on screen longer
- Refactored pop-up logic to fade away slow at first and faster at the end
v0.3.5
- Quick change to lockpicking mini-game mouse controls for a better experience
v0.3.4
- Reworked Hacking mini-game to a simpler design
- Hacking is now required to access Max Ammo upgrades and will be used for certain Objectives
- Reworked Lockpicking mini-game to have smoother controls and more consistent visuals. Added mouse controls
- Lockpicking is now required to access dungeons, special loot chests, and certain Objectives
- New feature: World Map
- Added a notification when player has unspent Attribute Points
- Remade several animations to make visuals more consistent
- Removed Game Over screen's unusual choices
- Scrap Chunks now have a function to use multiple at once
- XP is now shown as a drop at the end of combat
- Increased Araktrix's sprite size to be more in line with other New Humans
v0.3.3
- Updated Inventory/Equip/Store pages to display correct data and update with player stats/item augments (see new screenshot)
- The UI will get a design/layout overhaul during polish phase (which will correct the middle section of the store page UI), this update is just getting the proper info to the player and makes browsing weapons way easier!
v0.3.2
- New zone: Crysdale
- New dungeon: Water Treatment Plant
- Updated a lot of the AI art
- Note: These are still meant as placeholders. The previous images were so old compared to what AI can do now that they were distractingly bad. This quick update was done to try to reduce this issue.
- Updated logo
- Note: this is NOT AI generated, but may not be final
- 2 new weapons
- Some Skill/Weapon Tuning
- Lots of fixes I can't even remember
v0.2.4
-
Ammo and Chemicals now show on world map to help player keep track without having to open their inventory
- Fixed issue where on screen UI elements would flick on and off during cutscenes
- Enemies now Withdraw immediately if defeated with Diplomacy skills
- Added Chem Box item to vendor
- Replaced Solve skill with Appease.
- Solve will come back at a later level, Appease should be more useful for early game combat
- Fixed issue where players could buy crafting recipes more than once
- Reduced cost of Scrap Chunk items
- More little fixes
v0.2.3
- New zone: Line of Crawling Dead
- New dungeon: Crab Mound
- New mini-game: Hacking
- Lots of Skill/Weapon tuning
- Lots of new Weapons
- Programs added
- Vendor added
- Crafting added
- Many skills now have randomized animations
- Reduced amount of player attacks that have Knockdown/Stun and introduced new statuses for better build synergy and variety
- Fixed "x/100" showing on items
- Some adjustments to UI in combat
- Updated many skill descriptions to have icons to inform the player on key functions
- Fixed frame rate loss issue
- Cleaned out unused files to reduce project size
- Lots of fixes I can't even remember
v0.1.6
- Added fade in/out during enemy attacks to highlight which one is attacking
- Added extra animation effects for enemy attacks when they cause a status
- Modified Radiation damage animation and SFX to make it stand out
- Increased damage of enemies on Normal difficulty across the board
- Increased difficulty of enemies in Police Station to ramp up to the boss fight at the end
- Increased damage of guns, Destabilizer, and Nullifier
- Doubled damage of Barbs of Light, and drastically increased Energy cost
- Reduced effectiveness of Predict
- Adjusted Grenade skill damage, descriptions, and animation size
- Corrected skill descriptions of Slam and Deadly Strike to clarify that they are "Melee Attacks"
- Made blinking of interact-able objects slightly brighter
v0.1.5
- Fixed issue with game playing at higher speeds on higher refresh rate monitors
- This has made the frame loss issue more rare, but not fully fixed
- Fixed crash in options menu when players had a controller plugged in
- Fixed some objects that would blink when clicked on (even though they had no function)
- Added extra info to "Equip your guns" tip screen
- Added extra hint to first Tough Mutadog fight
- Increased Tough Mutadog health
- Added failsafe to make sure Radioactive Zombie stays dead
- Added "PH" note to a few pieces of placeholder art that needed it
- Removed a stray RTP music stinger
Updated | 6 days ago |
Status | In development |
Rating | Rated 2.0 out of 5 stars (1 total ratings) |
Author | woootbm |
Genre | Role Playing |
Tags | crpg, Isometric, Post-apocalyptic, RPG Maker, RPG Maker MV, Singleplayer, Turn-Based Combat |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Configurable controls |
Download
Install instructions
- Click download.
- Extract to folder of choice.
- Double click the "Game.exe". You're in!
Development log
- Update to v0.3.86 days ago
- Update to v0.3.6Jun 21, 2024
- Update to v0.3.4Jun 12, 2024
- Update to v0.3.3May 24, 2024
- New content update! v0.3.2May 14, 2024
- Update to v0.2.4Mar 22, 2024
- New content update! v0.2.3Mar 09, 2024
- Update to v0.1.6Aug 04, 2023
Comments
Log in with itch.io to leave a comment.
Very fun game! Finished the demo last night and I look forward to the completed product.
Thank you very much! Sorry it’s been so slow, hope to get another content drop this month. I do changelogs as I go to keep everyone updated so you can take a peek at your convenience!