A downloadable game

Content warning: features profanity, violence, and sometimes touches dark themes (fascism, sadism, slavery, etc.) due to post-apocalyptic setting.

You are an ambassador from a distant solar system. Your mission is to establish diplomatic relations with a primitive planet called "Earth." After your hundred-year journey you arrive to find that the world has been destroyed.

Now you must explore this wasteland and try to finish the job... one way or the other.




Features:

  • Strategic turn-based combat with different player builds.
  • Fight using either lethal, non-lethal, or diplomatic methods and change how the world perceives your character as well as unlocking different skills based on your path.
  • The benefits of both party-based and single member RPG's as you are a single synthezoid but have turns for your built-in computer and onboard fabricator.
  • A large, interconnected map with non-linear exploration (current available content not reflective of this).
  • 3 difficulty settings to allow the player to choose their experience.
  • An objective system that both guides the player on the main path and provides side quest distractions.
  • Generous auto-save that prevents progress loss but also protects against save-scumming to encourage players to live by their choices




CURRENT STATE: v0.2.4

Early pre-alpha! Only two areas with two dungeons currently.




Known issues:

  • Some placeholder AI art still in use.
  • Equipment UI does not show appropriate info.
  • Player names can be longer than UI allows (UI will be updated to allow these long names).
  • Controller supported but is not recommended due to missing functions.





If so inclined, I have made a feedback form for players who wish to give their thoughts!

https://forms.gle/YLJy3VJSC2W7A66y6

You can also go straight to the comments if you like; all feedback is welcome!




RPG Maker forum thread here: https://forums.rpgmakerweb.com/index.php?threads/automatic-messiah-demo-availabl...




I can also be reached directly via email: ebaskingames@gmail.com




Changelog:

v0.2.4
  • Ammo and Chemicals now show on world map to help player keep track without having to open their inventory
    • Fixed issue where on screen UI elements would flick on and off during cutscenes
  • Enemies now Withdraw immediately if defeated with Diplomacy skills
  • Added Chem Box item to vendor
  • Replaced Solve skill with Appease.
    • Solve will come back at a later level, Appease should be more useful for early game combat
  • Fixed issue where players could buy crafting recipes more than once
  • Reduced cost of Scrap Chunk items
  • More little fixes
v0.2.3
  • New zone: Line of Crawling Dead
  • New dungeon: Crab Mound
  • New mini-game: Hacking
  • Lots of Skill/Weapon tuning
  • Lots of new Weapons
  • Programs added
  • Vendor added
  • Crafting added
  • Many skills now have randomized animations
  • Reduced amount of player attacks that have Knockdown/Stun and introduced new statuses for better build synergy and variety
  • Fixed "x/100" showing on items
  • Some adjustments to UI in combat
  • Updated many skill descriptions to have icons to inform the player on key functions
  • Fixed frame rate loss issue
  • Cleaned out unused files to reduce project size
  • Lots of fixes I can't even remember
v0.1.6
  • Added fade in/out during enemy attacks to highlight which one is attacking
  • Added extra animation effects for enemy attacks when they cause a status
  • Modified Radiation damage animation and SFX to make it stand out
  • Increased damage of enemies on Normal difficulty across the board
  • Increased difficulty of enemies in Police Station to ramp up to the boss fight at the end
  • Increased damage of guns, Destabilizer, and Nullifier
  • Doubled damage of Barbs of Light, and drastically increased Energy cost
  • Reduced effectiveness of Predict
  • Adjusted Grenade skill damage, descriptions, and animation size
  • Corrected skill descriptions of Slam and Deadly Strike to clarify that they are "Melee Attacks"
  • Made blinking of interact-able objects slightly brighter
v0.1.5
  • Fixed issue with game playing at higher speeds on higher refresh rate monitors
    • This has made the frame loss issue more rare, but not fully fixed
  • Fixed crash in options menu when players had a controller plugged in
  • Fixed some objects that would blink when clicked on (even though they had no function)
  • Added extra info to "Equip your guns" tip screen
  • Added extra hint to first Tough Mutadog fight
    • Increased Tough Mutadog health
  • Added failsafe to make sure Radioactive Zombie stays dead 
  • Added "PH" note to a few pieces of placeholder art that needed it
  • Removed a stray RTP music stinger
StatusIn development
Rating
Rated 2.0 out of 5 stars
(1 total ratings)
Authorwoootbm
GenreRole Playing
Tagscrpg, Isometric, Post-apocalyptic, RPG Maker, Singleplayer, Turn-Based Combat
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityConfigurable controls

Download

Download
AutomaticMessiah_v0.2.4prod.zip 577 MB

Install instructions

  1. Click download.
  2. Extract to folder of choice.
  3. Double click the "Game.exe". You're in!

Development log

Comments

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Very fun game! Finished the demo last night and I look forward to the completed product.

Thank you very much! Sorry it’s been so slow, hope to get another content drop this month. I do changelogs as I go to keep everyone updated so you can take a peek at your convenience!