Automatic Messiah
A downloadable game
Content warning: features profanity, violence, and sometimes touches dark themes (fascism, sadism, slavery, etc.) due to post-apocalyptic setting.
You are an ambassador from a distant solar system. Your mission is to establish diplomatic relations with a primitive planet called "Earth." After your hundred-year journey you arrive to find that the world has been destroyed.
Now you must explore this wasteland and try to finish the job... one way or the other.
Features:
- Strategic turn-based combat with different player builds.
- Fight using either lethal, non-lethal, or diplomatic methods and change how the world perceives your character as well as unlocking different skills based on your path.
- The benefits of both party-based and single member RPG's as you are a single synthezoid but have turns for your built-in computer and onboard fabricator.
- A large, interconnected map with non-linear exploration (current available content not reflective of this).
- 3 difficulty settings to allow the player to choose their experience.
- An objective system that both guides the player on the main path and provides side quest distractions.
- Generous auto-save that prevents progress loss but also protects against save-scumming to encourage players to live by their choices
CURRENT STATE: v0.2.4
Early pre-alpha! Only two areas with two dungeons currently.
Known issues:
- Some placeholder AI art still in use.
- Equipment UI does not show appropriate info.
- Player names can be longer than UI allows (UI will be updated to allow these long names).
- Controller supported but is not recommended due to missing functions.
If so inclined, I have made a feedback form for players who wish to give their thoughts!
https://forms.gle/YLJy3VJSC2W7A66y6
You can also go straight to the comments if you like; all feedback is welcome!
RPG Maker forum thread here: https://forums.rpgmakerweb.com/index.php?threads/automatic-messiah-demo-availabl...
I can also be reached directly via email: ebaskingames@gmail.com
Changelog:
v0.2.4
-
Ammo and Chemicals now show on world map to help player keep track without having to open their inventory
- Fixed issue where on screen UI elements would flick on and off during cutscenes
- Enemies now Withdraw immediately if defeated with Diplomacy skills
- Added Chem Box item to vendor
- Replaced Solve skill with Appease.
- Solve will come back at a later level, Appease should be more useful for early game combat
- Fixed issue where players could buy crafting recipes more than once
- Reduced cost of Scrap Chunk items
- More little fixes
v0.2.3
- New zone: Line of Crawling Dead
- New dungeon: Crab Mound
- New mini-game: Hacking
- Lots of Skill/Weapon tuning
- Lots of new Weapons
- Programs added
- Vendor added
- Crafting added
- Many skills now have randomized animations
- Reduced amount of player attacks that have Knockdown/Stun and introduced new statuses for better build synergy and variety
- Fixed "x/100" showing on items
- Some adjustments to UI in combat
- Updated many skill descriptions to have icons to inform the player on key functions
- Fixed frame rate loss issue
- Cleaned out unused files to reduce project size
- Lots of fixes I can't even remember
v0.1.6
- Added fade in/out during enemy attacks to highlight which one is attacking
- Added extra animation effects for enemy attacks when they cause a status
- Modified Radiation damage animation and SFX to make it stand out
- Increased damage of enemies on Normal difficulty across the board
- Increased difficulty of enemies in Police Station to ramp up to the boss fight at the end
- Increased damage of guns, Destabilizer, and Nullifier
- Doubled damage of Barbs of Light, and drastically increased Energy cost
- Reduced effectiveness of Predict
- Adjusted Grenade skill damage, descriptions, and animation size
- Corrected skill descriptions of Slam and Deadly Strike to clarify that they are "Melee Attacks"
- Made blinking of interact-able objects slightly brighter
v0.1.5
- Fixed issue with game playing at higher speeds on higher refresh rate monitors
- This has made the frame loss issue more rare, but not fully fixed
- Fixed crash in options menu when players had a controller plugged in
- Fixed some objects that would blink when clicked on (even though they had no function)
- Added extra info to "Equip your guns" tip screen
- Added extra hint to first Tough Mutadog fight
- Increased Tough Mutadog health
- Added failsafe to make sure Radioactive Zombie stays dead
- Added "PH" note to a few pieces of placeholder art that needed it
- Removed a stray RTP music stinger
Status | In development |
Rating | Rated 2.0 out of 5 stars (1 total ratings) |
Author | woootbm |
Genre | Role Playing |
Tags | crpg, Isometric, Post-apocalyptic, RPG Maker, Singleplayer, Turn-Based Combat |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Configurable controls |
Download
Install instructions
- Click download.
- Extract to folder of choice.
- Double click the "Game.exe". You're in!
Development log
- Update to v0.2.440 days ago
- New content update! v0.2.353 days ago
- Update to v0.1.6Aug 04, 2023
- Update to v0.1.5Jul 16, 2023
Comments
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Very fun game! Finished the demo last night and I look forward to the completed product.
Thank you very much! Sorry it’s been so slow, hope to get another content drop this month. I do changelogs as I go to keep everyone updated so you can take a peek at your convenience!